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() Creates and returns a copy of this object. Boolean ( obj) Indicates whether some other object is 'equal to' this one. Void () Called by the garbage collector on an object when garbage collection determines that there are no more references to the object. Final () Returns the runtime class of this Object.
Int () Returns a hash code value for the object. Final void () Wakes up a single thread that is waiting on this object's monitor. Final void () Wakes up all threads that are waiting on this object's monitor. () Returns a string representation of the object. Final void (long millis, int nanos) Causes the current thread to wait until another thread invokes the method or the method for this object, or some other thread interrupts the current thread, or a certain amount of real time has elapsed. Final void (long millis) Causes the current thread to wait until either another thread invokes the method or the method for this object, or a specified amount of time has elapsed. Final void () Causes the current thread to wait until another thread invokes the method or the method for this object.
Added in int INFO_OUTPUT_BUFFERS_CHANGED This constant was deprecated in API level 21. This return value can be ignored as has been deprecated. Client should request a current buffer using on of the get-buffer or get-image methods each time one has been dequeued.
The output buffers have changed, the client must refer to the new set of output buffers returned by from this point on. Additionally, this event signals that the video scaling mode may have been reset to the default.
Constant Value: -3 (0xfffffffd). Added in void configure ( format, surface, crypto, int flags) Configures a component. Parameters format MediaFormat: The format of the input data (decoder) or the desired format of the output data (encoder). Passing null as format is equivalent to passing an.
Surface Surface: Specify a surface on which to render the output of this decoder. Pass null as surface if the codec does not generate raw video output (e.g. Not a video decoder) and/or if you want to configure the codec for output. Crypto MediaCrypto: Specify a crypto object to facilitate secure decryption of the media data. Pass null as crypto for non-secure codecs. Flags int: Specify to configure the component as an encoder.
Throws if the surface has been released (or is invalid), or the format is unacceptable (e.g. Missing a mandatory key), or the flags are not set properly (e.g. Missing for an encoder). If not in the Uninitialized state. Upon DRM error. Upon codec error.
Added in void configure ( format, surface, int flags, descrambler) Configure a component to be used with a descrambler. Parameters format MediaFormat: The format of the input data (decoder) or the desired format of the output data (encoder).
Passing null as format is equivalent to passing an. Surface Surface: Specify a surface on which to render the output of this decoder. Pass null as surface if the codec does not generate raw video output (e.g. Not a video decoder) and/or if you want to configure the codec for output. Flags int: Specify to configure the component as an encoder.
Descrambler MediaDescrambler: Specify a descrambler object to facilitate secure descrambling of the media data, or null for non-secure codecs. Throws if the surface has been released (or is invalid), or the format is unacceptable (e.g. Missing a mandatory key), or the flags are not set properly (e.g.
Missing for an encoder). If not in the Uninitialized state. Upon DRM error. Upon codec error. Added in createDecoderByType ( type) Instantiate the preferred decoder supporting input data of the given mime type. The following is a partial list of defined mime types and their semantics: • 'video/x-vnd.on2.vp8' - VP8 video (i.e.
Video in.webm) • 'video/x-vnd.on2.vp9' - VP9 video (i.e. Video in.webm) • 'video/avc' - H.264/AVC video • 'video/hevc' - H.265/HEVC video • 'video/mp4v-es' - MPEG4 video • 'video/3gpp' - H.263 video • 'audio/3gpp' - AMR narrowband audio • 'audio/amr-wb' - AMR wideband audio • 'audio/mpeg' - MPEG1/2 audio layer III • 'audio/mp4a-latm' - AAC audio (note, this is raw AAC packets, not packaged in LATM!) • 'audio/vorbis' - vorbis audio • 'audio/g711-alaw' - G.711 alaw audio • 'audio/g711-mlaw' - G.711 ulaw audio Note: It is preferred to use and to ensure that the resulting codec can handle a given format.
Parameters type String: The mime type of the input data. This value must never be null. Returns This value will never be null. Throws if the codec cannot be created. If type is not a valid mime type.
If type is null. Added in int dequeueInputBuffer (long timeoutUs) Returns the index of an input buffer to be filled with valid data or -1 if no such buffer is currently available. This method will return immediately if timeoutUs == 0, wait indefinitely for the availability of an input buffer if timeoutUs 0. Parameters timeoutUs long: The timeout in microseconds, a negative timeout indicates 'infinite'. Returns int Throws if not in the Executing state, or codec is configured in asynchronous mode. Upon codec error.
Added in int dequeueOutputBuffer ( info, long timeoutUs) Dequeue an output buffer, block at most 'timeoutUs' microseconds. Returns the index of an output buffer that has been successfully decoded or one of the INFO_* constants. Parameters info MediaCodec.BufferInfo: Will be filled with buffer meta data. This value must never be null. TimeoutUs long: The timeout in microseconds, a negative timeout indicates 'infinite'. Returns int Throws if not in the Executing state, or codec is configured in asynchronous mode. Upon codec error.
Added in void flush () Flush both input and output ports of the component. Upon return, all indices previously returned in calls to and — or obtained via or callbacks — become invalid, and all buffers are owned by the codec.
If the codec is configured in asynchronous mode, call after flush has returned to resume codec operations. The codec will not request input buffers until this has happened. Note, however, that there may still be outstanding onOutputBufferAvailable callbacks that were not handled prior to calling flush. The indices returned via these callbacks also become invalid upon calling flush and should be discarded.
If the codec is configured in synchronous mode, codec will resume automatically if it is configured with an input surface. Otherwise, it will resume when is called. Throws if not in the Executing state.
Upon codec error. Added in getInputBuffer (int index) Returns a, writable ByteBuffer object for a dequeued input buffer index to contain the input data.
After calling this method any ByteBuffer or Image object previously returned for the same input index MUST no longer be used. Parameters index int: The index of a client-owned input buffer previously returned from a call to, or received via an onInputBufferAvailable callback. Returns the input buffer, or null if the index is not a dequeued input buffer, or if the codec is configured for surface input. Throws if not in the Executing state. Upon codec error. Added in getInputBuffers () This method was deprecated in API level 21.
Use the new method instead each time an input buffer is dequeued. Note: As of API 21, dequeued input buffers are automatically.
Do not use this method if using an input surface. Retrieve the set of input buffers. Call this after start() returns. After calling this method, any ByteBuffers previously returned by an earlier call to this method MUST no longer be used.
Returns This value will never be null. Throws if not in the Executing state, or codec is configured in asynchronous mode. Upon codec error. Added in getInputImage (int index) Returns a writable Image object for a dequeued input buffer index to contain the raw input video frame. After calling this method any ByteBuffer or Image object previously returned for the same input index MUST no longer be used. Parameters index int: The index of a client-owned input buffer previously returned from a call to, or received via an onInputBufferAvailable callback. Returns the input image, or null if the index is not a dequeued input buffer, or not a ByteBuffer that contains a raw image. Windows Xp Reborn Isometric Exercises there.
Throws if not in the Executing state. Upon codec error. Added in getOutputBuffer (int index) Returns a read-only ByteBuffer for a dequeued output buffer index. The position and limit of the returned buffer are set to the valid output data.
After calling this method, any ByteBuffer or Image object previously returned for the same output index MUST no longer be used. Parameters index int: The index of a client-owned output buffer previously returned from a call to, or received via an onOutputBufferAvailable callback. Returns the output buffer, or null if the index is not a dequeued output buffer, or the codec is configured with an output surface. Throws if not in the Executing state. Upon codec error.
Added in getOutputBuffers () This method was deprecated in API level 21. Use the new method instead each time an output buffer is dequeued. This method is not supported if codec is configured in asynchronous mode. Note: As of API 21, the position and limit of output buffers that are dequeued will be set to the valid data range.
Do not use this method if using an output surface. Retrieve the set of output buffers. Call this after start() returns and whenever dequeueOutputBuffer signals an output buffer change by returning. After calling this method, any ByteBuffers previously returned by an earlier call to this method MUST no longer be used. Returns This value will never be null. Throws if not in the Executing state, or codec is configured in asynchronous mode. Upon codec error.
Added in getOutputImage (int index) Returns a read-only Image object for a dequeued output buffer index that contains the raw video frame. After calling this method, any ByteBuffer or Image object previously returned for the same output index MUST no longer be used.
Parameters index int: The index of a client-owned output buffer previously returned from a call to, or received via an onOutputBufferAvailable callback. Returns the output image, or null if the index is not a dequeued output buffer, not a raw video frame, or if the codec was configured with an output surface. Throws if not in the Executing state. Upon codec error. Added in void queueInputBuffer (int index, int offset, int size, long presentationTimeUs, int flags) After filling a range of the input buffer at the specified index submit it to the component. Once an input buffer is queued to the codec, it MUST NOT be used until it is later retrieved by in response to a return value or a callback. Many decoders require the actual compressed data stream to be preceded by 'codec specific data', i.e.
Setup data used to initialize the codec such as PPS/SPS in the case of AVC video or code tables in the case of vorbis audio. The class provides codec specific data as part of the returned track format in entries named 'csd-0', 'csd-1'. These buffers can be submitted directly after or by specifying the flag. However, if you configure the codec with a containing these keys, they will be automatically submitted by MediaCodec directly after start. Therefore, the use of flag is discouraged and is recommended only for advanced users.
To indicate that this is the final piece of input data (or rather that no more input data follows unless the decoder is subsequently flushed) specify the flag. Note: Prior to, presentationTimeUs was not propagated to the frame timestamp of (rendered) Surface output buffers, and the resulting frame timestamp was undefined. Use to ensure a specific frame timestamp is set. Similarly, since frame timestamps can be used by the destination surface for rendering synchronization, care must be taken to normalize presentationTimeUs so as to not be mistaken for a system time.
Parameters index int: The index of a client-owned input buffer previously returned in a call to. Offset int: The byte offset into the input buffer at which the data starts.
Size int: The number of bytes of valid input data. PresentationTimeUs long: The presentation timestamp in microseconds for this buffer. This is normally the media time at which this buffer should be presented (rendered). When using an output surface, this will be propagated as the for the frame (after conversion to nanoseconds). Flags int: A bitmask of flags and.
While not prohibited, most codecs do not use the flag for input buffers. Throws if not in the Executing state. Upon codec error.
If a crypto object has been specified in. Added in void queueSecureInputBuffer (int index, int offset, info, long presentationTimeUs, int flags) Similar to but submits a buffer that is potentially encrypted. Check out further notes. Parameters index int: The index of a client-owned input buffer previously returned in a call to. Offset int: The byte offset into the input buffer at which the data starts.
Info MediaCodec.CryptoInfo: Metadata required to facilitate decryption, the object can be reused immediately after this call returns. This value must never be null.
PresentationTimeUs long: The presentation timestamp in microseconds for this buffer. This is normally the media time at which this buffer should be presented (rendered). Flags int: A bitmask of flags and.
While not prohibited, most codecs do not use the flag for input buffers. Throws if not in the Executing state. Upon codec error. If an error occurs while attempting to decrypt the buffer.
An error code associated with the exception helps identify the reason for the failure. Added in void releaseOutputBuffer (int index, boolean render) If you are done with a buffer, use this call to return the buffer to the codec or to render it on the output surface. If you configured the codec with an output surface, setting render to true will first send the buffer to that output surface. The surface will release the buffer back to the codec once it is no longer used/displayed. Once an output buffer is released to the codec, it MUST NOT be used until it is later retrieved by in response to a return value or a callback.
Parameters index int: The index of a client-owned output buffer previously returned from a call to. Render boolean: If a valid surface was specified when configuring the codec, passing true renders this output buffer to the surface.
Throws if not in the Executing state. Upon codec error. Added in void releaseOutputBuffer (int index, long renderTimestampNs) If you are done with a buffer, use this call to update its surface timestamp and return it to the codec to render it on the output surface. If you have not specified an output surface when configuring this video codec, this call will simply return the buffer to the codec. The timestamp may have special meaning depending on the destination surface.
SurfaceView specifics If you render your buffer on a, you can use the timestamp to render the buffer at a specific time (at the VSYNC at or after the buffer timestamp). For this to work, the timestamp needs to be reasonably close to the current. Currently, this is set as within one (1) second.
A few notes: • the buffer will not be returned to the codec until the timestamp has passed and the buffer is no longer used by the. • buffers are processed sequentially, so you may block subsequent buffers to be displayed on the. This is important if you want to react to user action, e.g. Stop the video or seek. • if multiple buffers are sent to the to be rendered at the same VSYNC, the last one will be shown, and the other ones will be dropped. • if the timestamp is not 'reasonably close' to the current system time, the will ignore the timestamp, and display the buffer at the earliest feasible time. Sfcedit Keygen Download For Windows.
In this mode it will not drop frames. • for best performance and quality, call this method when you are about two VSYNCs' time before the desired render time. For 60Hz displays, this is about 33 msec. Once an output buffer is released to the codec, it MUST NOT be used until it is later retrieved by in response to a return value or a callback.
Parameters index int: The index of a client-owned output buffer previously returned from a call to. RenderTimestampNs long: The timestamp to associate with this buffer when it is sent to the Surface.
Throws if not in the Executing state. Upon codec error.
Added in void setCallback ( cb, handler) Sets an asynchronous callback for actionable MediaCodec events. If the client intends to use the component in asynchronous mode, a valid callback should be provided before is called. When asynchronous callback is enabled, the client should not call,,.
Also, behaves differently in asynchronous mode. After calling flush, you must call to 'resume' receiving input buffers, even if an input surface was created. Parameters cb MediaCodec.Callback: The callback that will run. Use null to clear a previously set callback (before is called and run in synchronous mode). Handler Handler: Callbacks will happen on the handler's thread. If null, callbacks are done on the default thread (the caller's thread or the main thread.). Added in void setOnFrameRenderedListener ( listener, handler) Registers a callback to be invoked when an output frame is rendered on the output surface.
This method can be called in any codec state, but will only have an effect in the Executing state for codecs that render buffers to the output surface. Note: This callback is for informational purposes only: to get precise render timing samples, and can be significantly delayed and batched. Some frames may have been rendered even if there was no callback generated.
Parameters listener MediaCodec.OnFrameRenderedListener: the callback that will be run This value may be null. Handler Handler: the callback will be run on the handler's thread. If null, the callback will be run on the default thread, which is the looper from which the codec was created, or a new thread if there was none. Added in void setOutputSurface ( surface) Dynamically sets the output surface of a codec.
This can only be used if the codec was configured with an output surface. The new output surface should have a compatible usage type to the original output surface. Codecs may not support switching from a SurfaceTexture (GPU readable) output to ImageReader (software readable) output.
Parameters surface Surface: the output surface to use. It must not be null. Throws if the codec does not support setting the output surface in the current state. If the new surface is not of a suitable type for the codec.
Added in void setVideoScalingMode (int mode) If a surface has been specified in a previous call to specifies the scaling mode to use. The default is 'scale to fit'.
The scaling mode may be reset to the default each time an event is received from the codec; therefore, the client must call this method after every buffer change event (and before the first output buffer is released for rendering) to ensure consistent scaling mode. Since the event is deprecated, this can also be done after each event. Parameters mode int Throws if mode is not recognized. If in the Released state. Added in void finalize () Called by the garbage collector on an object when garbage collection determines that there are no more references to the object. A subclass overrides the finalize method to dispose of system resources or to perform other cleanup. The general contract of finalize is that it is invoked if and when the Java™ virtual machine has determined that there is no longer any means by which this object can be accessed by any thread that has not yet died, except as a result of an action taken by the finalization of some other object or class which is ready to be finalized.
The finalize method may take any action, including making this object available again to other threads; the usual purpose of finalize, however, is to perform cleanup actions before the object is irrevocably discarded. For example, the finalize method for an object that represents an input/output connection might perform explicit I/O transactions to break the connection before the object is permanently discarded. The finalize method of class Object performs no special action; it simply returns normally. Subclasses of Object may override this definition.
The Java programming language does not guarantee which thread will invoke the finalize method for any given object. It is guaranteed, however, that the thread that invokes finalize will not be holding any user-visible synchronization locks when finalize is invoked. If an uncaught exception is thrown by the finalize method, the exception is ignored and finalization of that object terminates. After the finalize method has been invoked for an object, no further action is taken until the Java virtual machine has again determined that there is no longer any means by which this object can be accessed by any thread that has not yet died, including possible actions by other objects or classes which are ready to be finalized, at which point the object may be discarded. The finalize method is never invoked more than once by a Java virtual machine for any given object. Any exception thrown by the finalize method causes the finalization of this object to be halted, but is otherwise ignored.